Pace: 40
Control: 97
Disruptive effect: 102
Game system: all-round
Sponge Hardness: Medium
Goal:
Force your opponent to make easier mistakes with the extra portion of cutting.
Characteristics:
-
Nub structure:
The nubs of the Hellfire are noticeably far apart. This is the secret behind his unique pattern development.
The defensive balls behind the table produce so much cut that the
opponent is forced to push the 2nd or 3rd ball. When playing, you get
the impression that the ball is literally caught between the long
pimples.
This reduces the speed of the incoming ball and converts it into cut.
-
Pimple width:
The wider pimple heads with the
slightly roughened surface are a hallmark of the Hellfire. If you hit
the ball well, then you give the opponent a real headache.
-
nub hardness
Hard, almost porous - one might
think. However, the stiffer pimple heads of the Hellfire are an absolute
guarantee of success. A powerful cutting ball is generated, which puts
the opponent under great pressure. The Hellfire also has its qualities
in the offensive game. The harder pimples enable you to hit solid attack
balls directly after the ball bounces. Your opponent will quickly be
overwhelmed by this variety and no longer know how much cut is in which
ball.
Description:
With the Hellfire it has been possible for the first time since the ban on smooth pimples, thanks to a new type of
rubber compound and a unique pimple geometry to create a dangerous
surface that still has a moderate speed. Previous long pimple rubbers
could only offer one of the two properties.
The low speed allows you to control passive blocks close to the
table. Topspins can be stabbed and shots with a lot of cutting succeed
easily. Even with offensive shots, the rubber is very insensitive to
cuts. This makes fast and placed balls easier.